Odessa Docks for PC game Culpa Innata
Pre-lighting for the docks location. Performance rate will determine the final lighting and camera positions. Although lighting in a 3D program ( Autodesk's Maya) is much less physical and almost immidiate, you are limited with how many lights you can setup and which of them could cast shadows. It is essential to keep the final game performance (fps rate for the real time render during gam play) always in mind.
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